11.30.2014

Hiatus recap

After a missed session, here's the recap:

The lads pushed their way through a few more rooms, finding a bunch of kobolds had taken up residence in this here cave. They slaughter their way through them until eventually they discover the Kobold leader Twees. After a pitched battle with him, the party emerged victorious although Twees got away down a dark corridor.

The party opened up a small chest, which was trapped, and infected the rogue with greenblood sickness. Lurching onward, they found themselves in a shrine to Jespergell. A sense of peace and calm comes over the group, and the two kobolds meditating in the room do not engage, and actually don't seem to notice anything else in the room.

After using his ridicuously acute sense of rocks and stones, Marwyn notices one stone that is out of place, due to it being an Igenous rock, and not a sedimentary. Opening up the party finds some coinage and a cure for the greenblood ailment. So yay.

Resting here for the time being, the party will press on in the morning.

KILL COUNT
=============

Vanilla Kobolds x 18 - 180xp
Kobold Captain Thrace x 1 - 150xp
Twees, The Kobold Sorcerer x 1 (1/2 xp due to his escape) 85xp

SPECIAL BONUS
================
+15xp to Marwyn for exensive rock knowledge
+20xp to Josh for kicking ass even whilst enfeebled

CURRENT XP
================

Josh: 885xp
Brian: (not there for 7 of the Kobolds) 790xp
Tim: 785xp
Andrew: 900xp  <======== LEVEL UP!

LOOT
===============
450 silver
a military dog saddle
a disguise kit
a masterwork short sword with a pearl in its pommel (pearl is worth 50gp)
a small brass key

11.01.2014

Celebrate good times, come on!

The Fancy Lads are expected to return triumphantly from their journey to the mysterious goblin/lizardman cave.  To celebrate their glorious conquests in the caves, they will host a victory party in their own honor. 

While away, they were saddened to learn of the fate of the denizens of Dungeonscape.  In the spirit of charity AND to ensure festive merriment is had by all, they seek the employ of the legendary (albeit unemployed) Tiefling bard, KAMUS "THE FAMOUS"!!!  May his bardic songs never fade.


The event will be hosted at the Ramshackle Inn in Endholm.  So be current on your shots and come for some food, drink, and entertainment.  And for Pelor's sake, pass Kamus a few copper when you see him; he'll need it.

(Marwyn gives credit where credit is due)

10.11.2014

Ropes are his thing.

After defeating the ghoul, the gang moves on to find a super hungry ogre cowering behind a decrepit orcish throne. The ogre had obviously been terrified by the ghoul in the first room, and as he was explaining this to the gang, they killed him.

Hard.

So he's dead now.

Moving on, the gang sent the trap monkey onward to investigate the dark passages ahead that could be riddled with all sorts of nasty beasties or diabolical traps. Donning his cloak of shadows and establishing a nocturnal rapport with the night, he slips away into the inky black.

A few minutes later he returns to inform the party that there are two ratmen ahead guarding a door. So, whatever.

The gang creeps up forward and with a well placed arrow and a well thrown knife, the world has the artistry of two less ratmen in it. Their names were Jorge and Calibrese. Jorge had just started to learn to play the pan flute. He was getting good.

The party drags the corpses back to the ogre's chambers and decides to investigate the other passage from the ghoul room after a long rest.

Heading north, they find a large, rickety rope bridge. Throwing caution to the wind, the party just charges across to no harm.

Except for the rogue.

Ropes are his thing.

It's a rope bridge.

He fell to his death.

I now call him Ropes Pierre.

The druid brings him back from the brink of death and they move on and find out that it circles them back to the ratmen area.

After debating the merits of ratmen genocide, the gang heads back to the ghoul room. Even though ratment are neutral evil beasties, their elimination has been averted for today.

Heading north the gang encounters a sleeping form and two sleeping dogs. Thankfully the druid was able to animal handle the shit out of them, keeping them quiet as the clangor of a full adventuring party attempting to sneak by.

They find themselves in a blind corner and decide to scale the cave wall in front of them, finding a ledge with a potentially secret door. After climbing up, the gang sets up a rope for the others to climb on. You can see where this is headed.

As Ropes Pierre falls from the rope to his almost second death, he said something like 
"The secret of freedom lies in educating people, whereas the secret of tyranny is in keeping them ignorant", but more to do with ropes.

After getting everyone up on the ledge, the party lashes themselves to the rock wall, all cozy like, and decides to take a long rest here. 

Strapped to a wall. 




==============
STAT BLOCK
==============

KILL COUNT:
1 x Jorge - 35 xp
1 x Calibrese - 35 xp
1 x Half Dead Ogre - 175xp

SPECIALITY BONUS:
+0 xp to Brian for his ability to handle rope-related tasks. Yes. +0.
+15 xp to Andrew for appropriate skill usage and awesome animal handling abilities


XP:
Josh: 450
Brian: 445
Andrew: 465
Jeff: 0
Tim: 370

LOOT:

10.03.2014

Update !

After running about town and learning a bit about Endholme history, the gang meets up with an overly friendly gnome bard named Curly, and, despite their misgivings manages to tag along with the group as they go to investigate the map they found from the dead were rat leader.

After leading a stealthy chase through the woods, following a band of potentially evil adventurers, the gang enters a scary cave.

They charge boldly forward to be accosted by some creeping rats, whom are overcome by sheer force. Within the next chamber they attract the attention of a fairly powerful ghoul who they just manage to defeat.

The gang decides to take a short rest here before heading deeper in these strange, decrepit ruins.

==============
STAT BLOCK
==============

KILL COUNT:

3 x Dire Rats - 20 xp
1 x Ghoul - 105xp

SPECIALITY BONUS:

+5 xp to Josh for bold, brazen action
+5 xp to Andrew for in-character decisions made about needless killing and violence

XP:

Josh: 205
Brian: 200
Andrew: 205
Jeff: 0
Tim: 125

LOOT:
Masterwork Mace
One (1) broken vial of Cure light wounds

9.21.2014

Fancy Lad Adventures, Part II (Will they remain fancy?)

Adrift.

Alone.

Angry.

Captain Tanq of The Ursus, once feared and respected along the coasts of Havendell, now finds himself paddling a life raft, low on rations, sun scorched and starving, adrift on the open sea. A mysterious black ship, flying a red flag had come upon him and his stalwart crew in the fog of morning, blasting the vessel to pieces and murdering the sailors aboard. Only Tanq and one other survived the slaughter.

The shoreline on the horizon came into view on their 5th day at sea, and with their adrenaline pumping, the two managed to get the raft onto the shoreline nearby the town of Endholm. They stumbled into the city, wet and penniless, the two find themselves at the Ramshackle Inn, the only flophouse in Endholm that would take them in. Tanq's companion, with that ridiculous green feather in his hat (everything else was burned, drowned, or destroyed, but not that blasted feather!), had managed to relieve a few of the patrons of their coin in a rigged game of dice, earning them enough to stay the night and a few cups of ale.

In the corner of the establishment, two men sat alone, quietly watching the Inn. They sat outside of the ring of firelight, and the brooding nature of their silence kept the other patrons away. Seeing a potential for greater gains, Tanq's companion attemped to lift the dwarf's coin pouch from his side, adding to his ill gotten gains. In a flash, almost too quick for the eye to follow, he found himself on the ground with a suprisingly small, yet heavy boot on the side of his face.

"I wouldn't try that, if I were you, elf," the dwarf drawled, leisurely taking a puff of his pipe.

Next to the dwarf sat a larger dragonborn with a bow slung across his back. Both wore dusty cloaks, and had obviously come to Endholm by way of the forest, as they still smelled of pine sap and mud.

Sensing that this might not go well for him, the thief grabbed the boot from his face, and with a deft twist, managed to put the dwarf off balance and get back on his feet, hand falling to his rapier.


Then they left the inn and killed some wererats and saved a dude.


=============================
STAT BLOCK
=============================

KILL COUNT:
5 x WereRats
1 x Tousice the french wererat

XP:
Josh - 75
Brian - 75
Andrew - 75
Jeff - 0
Tim - 0

LOOT:
12 knives, plates, and spoons [silver]
70GP
A Silk Cape
A pair of golden bracelets, worked into the shape of intertwining snakes
A masterwork flute
6 gold signet rings
10 sapphires
A silver candelabra